Additionally, Sledgehammer's made a decision to delay the next PC patch for Call of Duty WW2, saying it needs to work through the above issues - "many of which also affect PC players" - before its ready to launch. Apparently, the first update solved a few problems in terms of online connectivity, but killed server performance.
Although originally launched with dedicated servers and a bustling social Headquarters feature, most PS4 & Xbox One users are left asking, "Why Am I alone in Headquarters?"
Condrey later went into more detail on reddit, where he confirmed Call of Duty: WW2 accidentally launched with 2XP active, and the double XP event pushed it up to 3XP. As a result, the developers migrated online play to peer-to-peer (P2P) servers in an effort to provide a more stable experience. Post-match disconnects, on the other hand, are also having a impact on players trying to complete in-game challenges.
On dedicated servers, the post continues: "This weekend we rolled out various test solutions in limited markets in order to fully analyze real-world conditions without risking disruption". This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible. We'll watch this test closely, and once we analyze the results we'll look to expand. Later tonight, we plan to deploy a patch across both consoles worldwide. You won't see other players in this area yet, but you can invite friends to join you. "We recognize that and we hear you", a statement said.
Despite these issues, Gfk Chart-Track - who track the UK's physical videogame sales - say Call of Duty: WWII is on course for the strongest second week of sales in the last two years.
On one hand, it's odd and unacceptable that a paid-for product and live service straight up isn't delivering on what it's suppose to - especially in a game that's mostly based on online play. Regardless, the move seems to have paid off, as WWII reportedly broke $500 million in sales in its first three days on shelves.