One of the most attractive parts of Dark Souls: Remastered is the graphics, and the game will have its graphics beefed up quite a bit. While this thrilled many, some began to wonder about the performance that it will have on the portable console.
Following the announcement of Dark Souls for Switch, Nintendo sent out a press release with some details about the game. "We are excited to watch the thriving Dark Souls community grow and support new players experiencing the title for the first time". No price tag has been attached to the title, but Dark Souls: Remastered should be available digitally and physically for the Nintendo Switch, PlayStation 4, PlayStation 4 Pro, Xbox One, Xbox One X, and PC on May 24. The box features Dark Souls Remastered, Dark Souls 2: Scholar of the First Sin, Dark Souls 3: The Fire Fades Edition, soundtracks, knight and bonfire bookends, an encyclopedia, and a special art set.
Though it's unclear just how Dark Souls: Remastered will perform undocked, my bet is that the Switch will run it at a standard 720p 30 fps (which isn't bad). And while that will certainly be disappoint for some, the game will still have Upscaled 4K resolution and run at 60 FPS which are arguably far more important. The game is expected to be offer improved resolution and frame rate on all platforms along with an improvement to the multiplayer player count, which has been increased to 6 concurrent players from the previous 4. In addition to that, the game now has dedicated server, instead of P2P connection.