Much of what Barrett discusses is in an effort to prevent Destiny 2 players from being locked out of certain content because they don't own the game's expansions.
New contents will now be in favor of activity rewards over Bright Engrams. They also state a desire to implement a "gameplay path" to earn Bright Engrams, which could allow players access to Eververe items without spending any actual money at all.
Another update is set to come in February, likely around the start of the Crimson Days Event.
Bungie is also taking a second pass at the current raid rewards in an attempt to make Leviathan and Eater of Worlds runs more exciting. These include mods featuring Raid-specific perks, an adjustment to make sure Raid items drop with each major encounter. We also have plans for Clan and Community High Scores in the works.
An avalanche of new information on the future of Destiny 2 rolled off Mt. Bungie Thursday, one day after a senior member of the dev team confirmed collectibles will be included in all future DLC. No more having to ask your fireteam where they went when they fast travel to another landing zone.
Items now only found in Eververse (Ghosts, Sparrows, Ships) will be awarded in other activities, there will be a new "gameplay path" to Eververse engrams and items, and more ways to directly purchase them.
The community's response to Christopher's thread on Reddit is hardly anticipated by a lot of players who have spent a long time in Destiny 2. But for now, it looks like Bungie has a general idea of where they'd like to take Destiny 2 for the foreseeable future. The Spring update will be released either before or during season three.
Fans can but hope that this all adds up to a better, more rewarding Destiny 2.
In it, players will now have two different ranks in the Crucible, the option to host a private match with friends, new modes, seasonal vendor rewards, additional Vault space, PC clan chat, and more.
Bungie agrees with claims of an imbalance between Achievement and Bright Engram rewards and will be making adjustments to shift more rewards into specific endgame pursuits instead of generic XP grinding for Bright Engrams. Valor shows how much you play and Glory shows how well you play. It's unclear what the Mod changes will entail but if they have a direct impact on protection or damage output then it should enhance the game.
Multi-Emote: When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.
Heroic Strike Changes: We'll be introducing modifiers to add more gameplay variety to the experience.