Microsoft Reveals Xbox Adaptive Controller for Xbox One and Windows 10 PC

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It's a very moving video highlighting how the Xbox Adaptive Controller can provide an avenue for gamers with limited mobility. The Adaptive Controller is plug-and-play and features two large buttons. In addition to being compatible with official Xbox products, the Adaptive Controller is also supported by third-party accessories, such as Logitech's Extreme 3D Pro Joystick, PDP's One-Handed Joystick and Quadstick's Game Controller, that can be plugged directly into the controller to tailor the custom experience further.

Leaked earlier in the week, today Microsoft formally announced the Xbox Adaptive Controller, a controller created to empower gamers with specific mobility and control needs to play as well as anyone else.

This ties in with software capabilities on a system level which were introduced in the previous year or so, which up until this point have let you customise the button layout and even use two controllers as one.

Xbox Adaptive controller is a device targeted to the people who don't have the luxury to use their hands like normal people. The project began, Microsoft explains, in 2014 when an unnamed engineer at the company saw a customised controller from non-profit veterans' organisation Warfighter Engaged which then inspired a 2015 hackathon entry. 'The Xbox Adaptive Controller represents the positive impact technology can have, when that technology is created to include as many people as possible. Microsoft worked with many organizations around the world in order to make this controller a reality for many disabled people across the globe.

Microsoft has finally announced what has been rumored a few days ago.

At $99.99 United States dollars and available exclusively through Microsoft Store, the Xbox Adaptive Controller will offer significant value over the customized alternatives that exist today.

The Adaptive Controller will be exclusive to the Microsoft Store and will be priced at US$99.99.

The research work has been carried out for several years, which is an important achievement in the fight against the technology accessibility gap for people with disabilities.

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